プログラミングコース
20180428(土)12:40-14:00 小学5年生(10歳) 2人組み クラス
ゲームの作成:おちてくるりんごを、鳥がよけるゲーム
- x、y座標の理解
- コスチューム制御による鳥の羽ばたきの表現(for loop + next costume)
- クローンの作成
- 乱数による位置の制御
- 考えられる追加機能
- Spriteのサイズ調整(難易度調整)
- BGM/効果音の追加
- 点数のカウント
ゲームの作成:おちてくるりんごを、鳥がよけるゲーム
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